AI Insights · Timothy · April 2024
Top 5 Entertainment Mascot Games in Ecuador: Q1 2024
Discover the performance trends of the top 5 entertainment mascot games in Ecuador during Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 entertainment mascot games in Ecuador showcased varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at each app's performance.
Angry Birds Dream Blast from Rovio Entertainment Oyj saw a mixed quarter. Weekly revenue peaked at $202 in early January but experienced a downward trend, settling around $164 by the end of March. Weekly downloads exhibited fluctuations, reaching a high of approximately 3.7K mid-January and dropping to about 1.3K in early March. Active users remained relatively stable, averaging around 18K, with a slight dip in February and a recovery to 18.6K by the end of the quarter.
Disney Emoji Blitz Game by Jam City, Inc. had a notable surge in weekly revenue, peaking at $202 in mid-February. Download numbers were modest, starting at 373 in early January and showing a slight increase to 189 by the end of March. Active users hovered around 1K throughout the quarter, with minor fluctuations.
MY LITTLE PONY: MAGIC PRINCESS from Gameloft displayed a dynamic performance. Weekly revenue saw a significant rise, reaching $232 in the last week of March. Downloads were particularly high in mid-January, hitting 4.3K, and experienced another spike to 2.6K in late March. Active users peaked at 21.4K in late January and maintained a steady average of around 15K to 19K.
Sonic Forces PvP Racing Battle by SEGA experienced significant fluctuations. Weekly revenue showed a peak of $181 in early March. Downloads were highly variable, with a notable spike to 15.8K in early January and another surge to 15.7K in early March. Active users also saw considerable variability, peaking at around 70.9K in early March and maintaining an average of around 40K to 66K throughout the quarter.
SpongeBob SquarePants by HandyGames had relatively lower activity. Weekly revenue showed consistency, peaking at $115 in late February. However, downloads remained very low, with a maximum of 33 in early January and minimal activity thereafter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.